Stefan Zimmer has recently completed his master's thesis at Z_GIS. Through his exceptional software development skills, he was able to develop and implement a number of geospatial applications using a variety of software technologies, including the extensive use of Esri technology for spatial data analysis and visualisation.
Spatial distribution of Boston tweets indicating anger/disgust (red), fear (blue), and sadness (yellow) |
Apart from that, Stefan developed a web-based real-time visualisation using Mapbox technology for physiological sensor data and social media posts for use in urban planning and management. Finally, in one of his course projects, he conceived and implemented a location-based game, in which a spaceship can be controlled using a mobile EEG device and voice commands - just using "the power of thought" without manual interaction. The application combines a variety of technologies using Unity, the Emotive SDK, Mapbox, Google Cloud Search API and Open Street Map.
Stefan Zimmer was a member of the successful team winning the first Copernicus Hackathon with the ‘ShareCropper’ concept >https://gi-science.blogspot.com/2016/11/zgis-team-won-first-open-data.html
Congratulations to this distinction, and to continuing a tradition of excellence established by previous recipients of this award like Azmat Arif in 2017!
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